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leanCLR_gdext/src/leanclr_script_loader.h
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MaidOpi 0428927f5f init
2026-05-11 04:39:18 +08:00

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#pragma once
#include <godot_cpp/classes/resource_format_loader.hpp>
namespace godot
{
class LeanCLRScriptLoader : public ResourceFormatLoader
{
GDCLASS(LeanCLRScriptLoader, ResourceFormatLoader)
public:
PackedStringArray _get_recognized_extensions() const override;
bool _handles_type(const StringName& p_type) const override;
String _get_resource_type(const String& p_path) const override;
Variant _load(const String& p_path, const String& p_original_path, bool p_use_sub_threads, int32_t p_cache_mode) const override;
protected:
static void _bind_methods();
};
} // namespace godot