#pragma once #include namespace godot { class LeanCLRScriptLoader : public ResourceFormatLoader { GDCLASS(LeanCLRScriptLoader, ResourceFormatLoader) public: PackedStringArray _get_recognized_extensions() const override; bool _handles_type(const StringName& p_type) const override; String _get_resource_type(const String& p_path) const override; Variant _load(const String& p_path, const String& p_original_path, bool p_use_sub_threads, int32_t p_cache_mode) const override; protected: static void _bind_methods(); }; } // namespace godot