@echo off REM Build the Web (WASM) target. Requires Emscripten 3.1+ and Ninja on PATH. setlocal if not exist thirdparty\leanclr\CMakeLists.txt ( git submodule update --init --recursive ) findstr /C:"LEANCLR_FATAL_ON_RAISE_NOT_IMPLEMENTED_ERROR 1" thirdparty\leanclr\src\runtime\build_config.h >nul 2>&1 if %errorlevel% == 0 ( echo [build-web] Re-applying leanclr NotImplemented patch... powershell -Command "(Get-Content thirdparty/leanclr/src/runtime/build_config.h) -replace 'LEANCLR_FATAL_ON_RAISE_NOT_IMPLEMENTED_ERROR 1', 'LEANCLR_FATAL_ON_RAISE_NOT_IMPLEMENTED_ERROR 0' | Set-Content thirdparty/leanclr/src/runtime/build_config.h" ) REM Assume Emscripten is on PATH (emsdk_env.bat / emsdk activated). where emcc >nul 2>&1 if errorlevel 1 ( echo [build-web] emcc not found on PATH. Activate Emscripten via emsdk_env.bat first. 1>&2 exit /b 1 ) echo [build-web] Using emcc from PATH. emcmake cmake -S . -B build-web -G Ninja -DCMAKE_BUILD_TYPE=Release if errorlevel 1 ( echo [build-web] Initial cmake configure failed, running binding generator and retrying... python3 tools\binding_generator\generate_bindings.py --api build-web\_deps\godot-cpp-src\gdextension\extension_api.json if errorlevel 1 exit /b 1 emcmake cmake -S . -B build-web -G Ninja -DCMAKE_BUILD_TYPE=Release || exit /b 1 ) cmake --build build-web --target leanclr_godot || exit /b 1 dotnet msbuild managed\GodotSharpCompat\GodotSharpCompat.csproj -p:Configuration=Debug || exit /b 1 dotnet msbuild project\Game.csproj -p:Configuration=Debug || exit /b 1 echo [build-web] Done. Output: project\bin\Release\libleanclr_godot.wasm echo [build-web] Export the project for Web in the Godot editor to run.