wasm test

This commit is contained in:
MaidOpi
2026-05-11 13:21:51 +08:00
parent 0428927f5f
commit fb9966e61a
10 changed files with 201 additions and 56 deletions
+1
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@@ -58,3 +58,4 @@ tools/binding_generator/binding_statistics_report.md
.cache
project/leanclr/live_reload.txt
project/deploy/
+6 -1
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@@ -110,11 +110,16 @@ else()
-Wl,-dead_strip
-Wl,-exported_symbols_list,${LEANCLR_GODOT_EXPORTED_SYMBOLS}
)
elseif(UNIX)
elseif(UNIX AND NOT EMSCRIPTEN)
target_link_options(leanclr_godot PRIVATE -Wl,--gc-sections)
endif()
endif()
if(EMSCRIPTEN)
target_link_options(leanclr_godot PRIVATE -sSIDE_MODULE=1)
set_target_properties(leanclr_godot PROPERTIES SUFFIX ".wasm")
endif()
set_target_properties(leanclr_godot PROPERTIES
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN YES
+52
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@@ -0,0 +1,52 @@
[preset.0]
name="Web"
platform="Web"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter="leanclr/*.dll,leanclr/live_reload.txt"
exclude_filter=""
export_path="deploy/html/index.html"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug="/Volumes/External/Misc/templates_4.6/web_dlink_nothreads_debug.zip"
custom_template/release="/Volumes/External/Misc/templates_4.6/web_dlink_nothreads_release.zip"
variant/extensions_support=true
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/ensure_cross_origin_isolation_headers=true
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
threads/emscripten_pool_size=8
threads/godot_pool_size=4
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
+1
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@@ -12,3 +12,4 @@ linux.debug.x86_64 = "res://bin/Debug/libleanclr_godot.so"
linux.release.x86_64 = "res://bin/Release/libleanclr_godot.so"
macos.debug = "res://bin/Debug/libleanclr_godot.dylib"
macos.release = "res://bin/Release/libleanclr_godot.dylib"
web.release.wasm32 = "res://bin/Release/libleanclr_godot.wasm"
+3
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@@ -74,5 +74,8 @@ Name = &"FlappyScript"
[node name="HotReloadInputRelay" type="Node" parent="." unique_id=394620894]
script = ExtResource("4_input_relay")
attached_assembly_name = "Game"
reload_type_name = "Game.HotReloadSmoke"
script_owner_path = NodePath("../FlappyScript")
[node name="RuntimeCSharpEditor" parent="." unique_id=56462960 instance=ExtResource("3_editor_scene")]
+36
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@@ -1,10 +1,46 @@
extends Node
@export var marker_path := "res://leanclr/live_reload.txt"
@export var attached_assembly_name := ""
@export var reload_type_name := ""
@export var script_owner_path: NodePath
@export var reload_poll_seconds := 0.25
@onready var hot_reload_host: Node = get_node("../LiveHotReloadHost")
var _elapsed := 0.0
func _ready() -> void:
if hot_reload_host != null:
hot_reload_host.set_script_owner_path(script_owner_path)
reload_from_marker()
set_process(reload_poll_seconds > 0.0)
set_process_input(true)
func _process(delta: float) -> void:
_elapsed += delta
if _elapsed >= reload_poll_seconds:
_elapsed = 0.0
reload_from_marker()
func _input(event: InputEvent) -> void:
if hot_reload_host != null:
hot_reload_host.forward_input(event)
func reload_from_marker() -> void:
if hot_reload_host == null:
return
var assembly_name := attached_assembly_name
if marker_path != "" and FileAccess.file_exists(marker_path):
assembly_name = FileAccess.get_file_as_string(marker_path).strip_edges()
if assembly_name == "":
assembly_name = attached_assembly_name
if assembly_name == "" or assembly_name == hot_reload_host.get_loaded_assembly_name():
return
if assembly_name == attached_assembly_name:
hot_reload_host.use_attached_script(assembly_name)
else:
hot_reload_host.reload_assembly(assembly_name, reload_type_name)
+8
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@@ -21,6 +21,11 @@ func _ready() -> void:
run_button.pressed.connect(compile_and_reload)
show()
if OS.has_feature("web"):
run_button.disabled = true
_set_status("Web export is read-only; runtime build is desktop only.")
return
if OS.has_environment(AUTORUN_ENVIRONMENT) and not autorun_started:
autorun_started = true
var code := editor.text
@@ -69,6 +74,9 @@ func compile_and_reload() -> void:
if editor == null:
_set_status("Editor is not ready.")
return
if OS.has_feature("web"):
_set_status("Web export is read-only; runtime build is desktop only.")
return
if not _write_text_file(EDIT_SOURCE_PATH, editor.text):
_set_status("Failed to write HotReloadSmoke.cs")
+67 -48
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@@ -3,7 +3,6 @@
#include "leanclr_runtime_bridge.h"
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/classes/os.hpp>
#include <godot_cpp/classes/scene_tree.hpp>
@@ -17,9 +16,6 @@ namespace godot
namespace
{
const char* RELOAD_MARKER_PATH = "res://leanclr/live_reload.txt";
const char* RELOAD_TYPE_NAME = "Game.HotReloadSmoke";
bool is_editor_scene_context()
{
Engine* engine = Engine::get_singleton();
@@ -43,6 +39,13 @@ bool is_editor_scene_context()
void LeanCLRHotReloadHost::_bind_methods()
{
ClassDB::bind_method(D_METHOD("forward_input", "event"), &LeanCLRHotReloadHost::forward_input);
ClassDB::bind_method(D_METHOD("use_attached_script", "assembly_name"), &LeanCLRHotReloadHost::use_attached_script);
ClassDB::bind_method(D_METHOD("reload_assembly", "assembly_name", "type_name"), &LeanCLRHotReloadHost::reload_assembly);
ClassDB::bind_method(D_METHOD("set_script_owner_path", "script_owner_path"), &LeanCLRHotReloadHost::set_script_owner_path);
ClassDB::bind_method(D_METHOD("get_script_owner_path"), &LeanCLRHotReloadHost::get_script_owner_path);
ClassDB::bind_method(D_METHOD("get_loaded_assembly_name"), &LeanCLRHotReloadHost::get_loaded_assembly_name);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "script_owner_path"), "set_script_owner_path", "get_script_owner_path");
}
LeanCLRHotReloadHost::~LeanCLRHotReloadHost()
@@ -55,18 +58,17 @@ void LeanCLRHotReloadHost::_notification(int p_what)
{
if (p_what == NOTIFICATION_READY)
{
if (is_editor_scene_context() || !is_inside_tree() || (get_tree() != nullptr && get_tree()->get_edited_scene_root() != nullptr))
if (should_skip_runtime())
{
set_process(false);
return;
}
set_process(true);
check_reload_marker();
}
else if (p_what == NOTIFICATION_PROCESS)
{
if (is_editor_scene_context() || !is_inside_tree() || (get_tree() != nullptr && get_tree()->get_edited_scene_root() != nullptr))
if (should_skip_runtime())
{
return;
}
@@ -76,80 +78,96 @@ void LeanCLRHotReloadHost::_notification(int p_what)
{
LeanCLRRuntimeBridge::invoke_script_process(managed_object, delta);
}
elapsed += delta;
if (elapsed >= 0.25)
{
elapsed = 0.0;
check_reload_marker();
}
}
}
void LeanCLRHotReloadHost::forward_input(const Ref<InputEvent>& p_event)
{
if (managed_object == nullptr || !p_event.is_valid() || is_editor_scene_context() || !is_inside_tree() ||
(get_tree() != nullptr && get_tree()->get_edited_scene_root() != nullptr))
if (!p_event.is_valid() || should_skip_runtime())
{
return;
}
LeanCLRRuntimeBridge::invoke_script_method(managed_object, "_Input", p_event.ptr());
}
void LeanCLRHotReloadHost::check_reload_marker()
void* target_object = get_active_script_object();
if (target_object != nullptr)
{
String assembly_name = "Game";
if (FileAccess::file_exists(RELOAD_MARKER_PATH))
{
assembly_name = FileAccess::get_file_as_string(RELOAD_MARKER_PATH).strip_edges();
if (assembly_name.is_empty())
{
assembly_name = "Game";
LeanCLRRuntimeBridge::invoke_script_method(target_object, "_Input", p_event.ptr());
}
}
if (assembly_name == loaded_assembly_name)
{
return;
}
reload_managed_object(assembly_name);
}
void LeanCLRHotReloadHost::reload_managed_object(const String& p_assembly_name)
{
if (p_assembly_name == String("Game"))
void LeanCLRHotReloadHost::use_attached_script(const String& p_assembly_name)
{
LeanCLRRuntimeBridge::release_script_object(managed_object);
managed_object = nullptr;
loaded_assembly_name = p_assembly_name;
UtilityFunctions::print("LeanCLR live reload: using attached script assembly = ", loaded_assembly_name);
return;
}
Object* owner = this;
Node* parent = get_parent();
if (parent != nullptr)
void LeanCLRHotReloadHost::set_script_owner_path(const NodePath& p_script_owner_path)
{
Node* script_owner = parent->get_node_or_null(NodePath("FlappyScript"));
if (script_owner != nullptr)
script_owner_path = p_script_owner_path;
}
NodePath LeanCLRHotReloadHost::get_script_owner_path() const
{
owner = script_owner;
return script_owner_path;
}
String LeanCLRHotReloadHost::get_loaded_assembly_name() const
{
return loaded_assembly_name;
}
bool LeanCLRHotReloadHost::should_skip_runtime() const
{
return is_editor_scene_context() || !is_inside_tree() || (get_tree() != nullptr && get_tree()->get_edited_scene_root() != nullptr);
}
Object* LeanCLRHotReloadHost::get_script_owner() const
{
if (!script_owner_path.is_empty())
{
Node* owner = get_node_or_null(script_owner_path);
if (owner != nullptr)
{
return owner;
}
}
void* previous_object = managed_object != nullptr ? managed_object : LeanCLRRuntimeBridge::get_script_object_for_owner(owner);
return const_cast<LeanCLRHotReloadHost*>(this);
}
void* LeanCLRHotReloadHost::get_attached_script_object() const
{
Object* owner = get_script_owner();
return owner != nullptr ? LeanCLRRuntimeBridge::get_script_object_for_owner(owner) : nullptr;
}
void* LeanCLRHotReloadHost::get_active_script_object() const
{
return managed_object != nullptr ? managed_object : get_attached_script_object();
}
bool LeanCLRHotReloadHost::reload_assembly(const String& p_assembly_name, const String& p_type_name)
{
if (p_assembly_name.is_empty() || p_type_name.is_empty())
{
UtilityFunctions::printerr("LeanCLR live reload: assembly_name and type_name are required.");
return false;
}
Object* owner = get_script_owner();
void* previous_object = get_active_script_object();
Variant custom_state;
const bool has_custom_state = previous_object != nullptr &&
LeanCLRRuntimeBridge::has_script_method(previous_object, "CaptureHotReloadState", 0) &&
LeanCLRRuntimeBridge::invoke_script_method(previous_object, "CaptureHotReloadState", nullptr, 0, &custom_state);
void* next_object = LeanCLRRuntimeBridge::create_script_object(p_assembly_name, RELOAD_TYPE_NAME, owner);
void* next_object = LeanCLRRuntimeBridge::create_script_object(p_assembly_name, p_type_name, owner);
if (next_object == nullptr)
{
UtilityFunctions::printerr("LeanCLR live reload: failed to load ", p_assembly_name, ": ", LeanCLRRuntimeBridge::get_last_error());
return;
return false;
}
const int32_t migrated_fields = LeanCLRRuntimeBridge::migrate_script_state(previous_object, next_object);
@@ -169,6 +187,7 @@ void LeanCLRHotReloadHost::reload_managed_object(const String& p_assembly_name)
UtilityFunctions::print("LeanCLR live reload: migrated fields = ", migrated_fields);
LeanCLRRuntimeBridge::invoke_script_ready(managed_object);
LeanCLRRuntimeBridge::invoke_script_method(managed_object, "OnHotReloaded");
return true;
}
} // namespace godot
+12 -3
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@@ -2,6 +2,7 @@
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/variant/node_path.hpp>
#include <godot_cpp/variant/string.hpp>
namespace godot
@@ -14,18 +15,26 @@ class LeanCLRHotReloadHost : public Node
public:
~LeanCLRHotReloadHost();
void forward_input(const Ref<InputEvent>& p_event);
void use_attached_script(const String& p_assembly_name);
bool reload_assembly(const String& p_assembly_name, const String& p_type_name);
void set_script_owner_path(const NodePath& p_script_owner_path);
NodePath get_script_owner_path() const;
String get_loaded_assembly_name() const;
protected:
static void _bind_methods();
void _notification(int p_what);
private:
void check_reload_marker();
void reload_managed_object(const String& p_assembly_name);
bool should_skip_runtime() const;
Object* get_script_owner() const;
void* get_attached_script_object() const;
void* get_active_script_object() const;
NodePath script_owner_path;
void* managed_object = nullptr;
String loaded_assembly_name;
double elapsed = 0.0;
};
} // namespace godot
+13 -2
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@@ -26,6 +26,7 @@
#include "vm/settings.h"
#include "interp/eval_stack_op.h"
#include <cstdint>
#include <string>
#include <vector>
#include <unordered_map>
@@ -62,9 +63,19 @@ bool& godot_icalls_registered()
return value;
}
std::unordered_map<Object*, leanclr::vm::RtObject*>& script_objects_by_owner()
struct GodotObjectPtrHasher
{
static std::unordered_map<Object*, leanclr::vm::RtObject*>* objects = new std::unordered_map<Object*, leanclr::vm::RtObject*>;
std::size_t operator()(const Object* p_object) const noexcept
{
return static_cast<std::size_t>(reinterpret_cast<uintptr_t>(p_object));
}
};
using ScriptObjectByOwnerMap = std::unordered_map<Object*, leanclr::vm::RtObject*, GodotObjectPtrHasher>;
ScriptObjectByOwnerMap& script_objects_by_owner()
{
static ScriptObjectByOwnerMap* objects = new ScriptObjectByOwnerMap;
return *objects;
}