fix build steps
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@@ -21,17 +21,17 @@ if errorlevel 1 (
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)
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echo [build-web] Using emcc from PATH.
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emcmake cmake -S . -B build-web -G Ninja -DCMAKE_BUILD_TYPE=Release
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cmake -S . -B build-web -G Ninja -DCMAKE_BUILD_TYPE=Debug
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if errorlevel 1 (
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echo [build-web] Initial cmake configure failed, running binding generator and retrying...
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python3 tools\binding_generator\generate_bindings.py --api build-web\_deps\godot-cpp-src\gdextension\extension_api.json
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if errorlevel 1 exit /b 1
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emcmake cmake -S . -B build-web -G Ninja -DCMAKE_BUILD_TYPE=Release || exit /b 1
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cmake -S . -B build-web -G Ninja -DCMAKE_BUILD_TYPE=Debug
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)
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cmake --build build-web --target leanclr_godot || exit /b 1
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cmake --build build-web --config Release --target leanclr_godot
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dotnet msbuild managed\GodotSharpCompat\GodotSharpCompat.csproj -p:Configuration=Debug || exit /b 1
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dotnet msbuild project\Game.csproj -p:Configuration=Debug || exit /b 1
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dotnet msbuild managed\GodotSharpCompat\GodotSharpCompat.csproj -p:Configuration=Debug
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dotnet msbuild project\Game.csproj -p:Configuration=Debug
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echo [build-web] Done. Output: project\bin\Release\libleanclr_godot.wasm
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echo [build-web] Export the project for Web in the Godot editor to run.
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@@ -20,11 +20,11 @@ if errorlevel 1 (
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echo [build-windows] Initial cmake configure failed, running binding generator and retrying...
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python3 tools\binding_generator\generate_bindings.py --api build-master\_deps\godot-cpp-src\gdextension\extension_api.json
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if errorlevel 1 exit /b 1
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cmake -S . -B build-master -DCMAKE_BUILD_TYPE=Debug || exit /b 1
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cmake -S . -B build-master -DCMAKE_BUILD_TYPE=Debug
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)
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cmake --build build-master --config Debug --target leanclr_godot || exit /b 1
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cmake --build build-master --config Debug --target leanclr_godot
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dotnet msbuild managed\GodotSharpCompat\GodotSharpCompat.csproj -p:Configuration=Debug || exit /b 1
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dotnet msbuild project\Game.csproj -p:Configuration=Debug || exit /b 1
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dotnet msbuild managed\GodotSharpCompat\GodotSharpCompat.csproj -p:Configuration=Debug
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dotnet msbuild project\Game.csproj -p:Configuration=Debug
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echo [build-windows] Done. Run with: "C:\path\to\Godot.exe" --path project
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