init
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# Local editor state
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.vscode/
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.vs/
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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*.rsuser
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# Secrets and local environment
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*.env
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.env*
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!.env.example
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# Build output
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[Bb]uild/
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build*/
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[Dd]ebug/
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[Rr]elease/
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[Rr]elWithDebInfo/
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[Mm]in[Ss]ize[Rr]el/
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out/
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bin/
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obj/
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godot/build*/
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godot/project/bin/
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# CMake / native build scratch
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CMakeCache.txt
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CMakeFiles/
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cmake_install.cmake
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compile_commands.json
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*.ilk
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*.lib
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*.exp
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*.pdb
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*.obj
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*.idb
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*.iobj
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*.ipdb
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*.pch
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*.tlog
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*.log
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# OS files
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.DS_Store
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Thumbs.db
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.godot
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project/leanclr/*.dll
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managed/GodotSharpCompat/Generated/
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tools/binding_generator/unsupported_api_report.json
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src/generated
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extension_api.json
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tools/binding_generator/__pycache__/generate_bindings.cpython-314.pyc
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tools/binding_generator/binding_statistics_report.md
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.cache
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project/leanclr/live_reload.txt
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